Sims 4 Decades Challenge: Time-Capsule Content for Enhanced Search Relevance
Embark on a nostalgic journey through time with The Sims 4 Decades Challenge! This engaging community-created challenge lets your Sims experience life across different eras, adding a unique layer of complexity to the game. This guide outlines the rules and provides a comprehensive overview.
Recommended Videos: Rules and Overview of The Sims 4 Decades Challenge
The challenge spans from 1890 to 2010 (or 2020, depending on your preference), with each two in-game days representing a year. Remember to disable automatic aging and utilize the provided life expectancy guidelines. Life expectancy is divided into pre-1950 and post-1950 categories to reflect historical changes.
Age Progression:
Early Life Stages (consistent for all Sims):
- Baby: Ages after 1 day (6 months)
- Toddler: Ages after 3 days (2 years)
- Child: Ages after 8 days (6 years)
- Teen: Ages after 14 days (13 years)
Adult Age Progression:
- Pre-1950 Births:
- Young Adult: Ages after 12 days (19 years)
- Adult: Ages after 26 days (32 years)
- Elder: Dies after approximately 14 days (around 60 years)
- Post-1950 Births:
- Young Adult: Ages after 32 days (35 years)
- Adult: Ages after 60 days (65 years)
- Elder: Dies after approximately 56 days (around 90 years)
Challenge Setup:
Begin with a single young adult Sim or a married young adult couple. Including parents is permissible to reflect multi-generational households common in earlier eras. Strive for historically accurate attire for each decade.
Housing & Technology Restrictions:
- Strangerville is unavailable throughout the challenge.
- Del Sol Valley is unlocked from the 1950s onward.
- Sulani is unavailable for a truly immersive historical experience.
- Apartments are allowed for single Sims, but marriage necessitates a house move.
- Phones are permitted for essential gameplay functions but not for entertainment or communication until the appropriate decade. The same applies to computers.
- Job choices should reflect the available professions of each era.
Decade-Specific Rules & Difficulties:
For detailed rules, consult Cute Coffee Gal’s comprehensive guide. Here's a summary of the unique challenges each decade presents:
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1890s: Male heirs only; daughters with the Creative trait move out upon marriage; no WooHoo, only "try for baby"; home births; period-appropriate male jobs (e.g., woodworking); women manage the household, with limited job options if widowed; no electricity; elementary school mandatory, high school optional; university allowed with relevant majors; start growing a Cow Plant.
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1900s: Lamps allowed; indoor plumbing (no showers); other 1890s rules remain; phonographs permitted for music.
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1910s: Male teens, young adults, and adults drafted for WWI; Cow Plant cake consumption (dice roll determines further consumption or return home); oldest female and her husband become heirs if all males perish; high school mandatory (C average or relocation); women can take manual labor jobs; university for men post-war.
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1920s: Female heirs allowed; daughters don't need the Creative trait; talk radio, movies, and all lighting options allowed; women can work under broader circumstances; no alcohol (Prohibition).
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1930s: Kegs allowed at university; Great Depression (no business careers, initial job loss, one cooked meal daily); Prohibition ends.
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1940s: WWI draft rules repeated for WWII; victory garden (four or more plants); thermostats, washers, and dryers allowed; radio required (one hour daily listening); no high school punishment for bad grades; teens can work part-time.
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1950s: Korean War draft (oldest son); showers and cheap TVs allowed; radio listening not mandatory; high school mandatory; phones allowed for calls.
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1960s: Vietnam War draft (oldest two children); any college major; maternity leave; WooHoo allowed.
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1970s: Vietnam War draft (oldest two children); marriage encouraged, not mandatory; microwaves and dishwashers allowed; lottery tickets and food delivery available.
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1980s: Gaming allowed; at least one Sim in a business career; science babies; hospital births.
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1990s: Laptops allowed; unrestricted TV; texting; Y2K shelter construction (three-day stay).
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2000s: Computer and phone restrictions lifted (except Trendi); home or hospital births; all music and TV allowed.
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2010s: No journalism (print media decline); same-sex marriage; all part-time work allowed; meat wall, Trendi, and weather generator available.
The Sims 4 Decades Challenge offers a unique and rewarding gameplay experience. While the Eco Lifestyle pack enhances the experience, it can be adapted to suit your existing game content. Enjoy your historical Simming adventure!
The Sims 4 is available on PlayStation, Xbox, and PC.
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