Pokémon TCG Pocket Devs Looking to Improve Trading Following Major Player Backlash
Pokémon TCG Pocket's trading feature, launched last week, has faced significant player backlash, prompting developer Creatures Inc. to address concerns. In a statement on X/Twitter, Creatures Inc. acknowledged the negative feedback, explaining the initial restrictions were intended to prevent bot abuse and maintain a fair playing environment. However, they admitted these restrictions inadvertently hindered casual enjoyment of the trading feature.
The developer promised to improve the system by offering Trade Tokens—currently a highly criticized, expensive resource required for trading—as rewards in future events. However, this promise was immediately broken, as the February 3rd Cresselia ex Drop Event did not include any Trade Tokens.
The trading system, already criticized for its pay-to-win elements (restricting pack openings and Wonder Picking without in-app purchases), further ignited controversy with the introduction of Trade Tokens. Players found the cost of obtaining these tokens excessively high, requiring the deletion of five cards of equal rarity to trade one.
Every Alternate Art 'Secret' Card in Pokémon TCG Pocket: Space Time Smackdown
52 Images
Creatures Inc. stated that the restrictions were designed to combat bot activity and multi-account abuse. While aiming for a balanced and fair game, they acknowledged the negative impact on player experience. They pledged to investigate improvements but provided no specifics regarding the nature or timing of these changes.
The statement left several questions unanswered, including whether existing trades will be refunded or compensated for if changes are made to Trade Token acquisition. The limited availability of Trade Tokens (only 200 offered as premium Battle Pass rewards) further fuels concerns about the feature's revenue-generating intent. The absence of Trade Tokens in the recent Cresselia ex event directly contradicts their stated plan.
Players have openly accused the trading mechanic of being predatory and excessively monetized, particularly given the game's estimated $200 million revenue in its first month, before the trading feature's release. The inability to trade cards of 2-star rarity or higher further reinforces these accusations, as it forces players to spend significant sums for a chance to obtain rarer cards. One player reported spending approximately $1,500 to complete a single set. The community's strong negative reaction describes the trading system as "predatory and downright greedy," "hilariously toxic," and a "monumental failure."
- 1 Tomorrow: MMO Nuclear Quest Is a New Sandbox Survival RPG Nov 15,2024
- 2 Pokémon GO Set To Roll Out Safari Ball In The Wild Area Event 2024 Nov 10,2024
- 3 Marvel's Spider-Man 2 Swings to PC in January 2025 May 26,2023
- 4 Final Fantasy XVI PC Port Falls Short Nov 14,2024
- 5 Dragonite Cross-Stitch Captivates Pokémon Enthusiasts Nov 08,2024
- 6 Roblox Ban in Turkey: Details and Reasons Mar 10,2024
- 7 GTA 6 Raises The Bar and Delivers on Realism Beyond Expectations Nov 10,2024
- 8 Earn Money Playing Games With Kash, the Ultimate Play to Earn Platform Feb 07,2025
-
Best Free Simulation Games for Your Android Phone
A total of 4
-
Top Free Adventure Necessary Games for Android
A total of 5
-
Best Wallpaper Apps for Android
A total of 10