Canceled Wonder Woman Game Was \"Incredible and Ambitious,\" Says Former Consultant
The cancellation of the Wonder Woman game and the subsequent closure of Monolith Productions by Warner Bros. disappointed many fans. However, comic book writer and consultant Gail Simone, who worked with Monolith on the project, revealed the game's exceptional quality, calling it "absolutely amazing."
Simone, without divulging specifics, assured fans that the canceled title was designed to be more than just a great game; it aimed to be a truly exceptional Wonder Woman experience—a benchmark epic. She highlighted the unwavering dedication of the entire team, stating, "Everyone who worked on it gave 100%. The programmers, artists, designers—every single person on the team cared deeply about making the final product as close to perfection as possible. I’ve rarely worked with a group so committed to excellence."
Monolith's commitment extended to meticulously integrating every aspect of the game with the DC Universe, ensuring both authenticity and depth. Simone believes fans of the comics would have considered it a "dream come true." Despite its cancellation, the project stands as a testament to Monolith's ambition and creativity, representing a potential landmark in superhero gaming history.
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