Warhammer 40,000: Space Marine 2 Open Beta Launches, Major Update 7.0
The public test server for *Warhammer 40,000: Space Marine 2* is now live, offering an early glimpse at Update 7.0. Publisher Focus Entertainment and developer Saber Interactive have released preliminary patch notes, emphasizing that the final 7.0 notes may differ due to ongoing bug fixes. This PTS (PC only) update is substantial.
Update 7.0 introduces a new PvE mission, "Exfiltration," and a new secondary weapon: the Inferno Pistol, available to Vanguard, Sniper, and Heavy classes. Endgame PvE prestige ranks and private PvP lobbies are also added. Customization options expand with new colors (Volupus Pink and Thousand Sons Blue), Bulwark cloth and hand recoloring, and a 50% increase in PvP customization rewards. New skins include an Imperial Fists Champion skin for the Tactical class and a Space Wolves Champion skin for the Vanguard class.
Balance changes are significant, most notably the expanded weapon arsenal in PvE. All classes now have a wider weapon selection; the Assault class can finally wield the Power Sword without modifications. Detailed weapon adjustments are in the patch notes below.
A welcome fix addresses a persistent griefing issue in the Inferno Operation. Players reaching the final assembly area will now automatically teleport any lagging teammates after a 1:30 minute grace period (with a 15-second warning).
Following recent teases of Horde Mode and a response to community concerns regarding live service elements and content updates, the Update 7.0 PTS patch notes are detailed below.
Warhammer 40,000: Space Marine 2 Update 7.0 PTS Patch Notes
New Features
- New PvE mission: Exfiltration
- New Secondary Weapon (PvP & PvE): Inferno Pistol for Vanguard, Sniper, and Heavy classes.
- Prestige ranks in PvE.
- PvP Private lobbies.
- Customization:
- New Colours (Volupus Pink and Thousand Sons Blue)
- Bulwark Cloth Recoloring
- Hands Recoloring
- Rewards increased by 50% in PvP.
Balancing
Extended Weapon arsenal in PvE: All classes now have a larger weapon choice:
- Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol
- Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol
- Assault: Power Sword | Plasma Pistol
- Bulwark: Heavy Bolt Pistol
- Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine
- Vanguard: Heavy Bolt Pistol | Bolt Carbine
(Detailed weapon and perk changes listed below)
Heavy Bolt Rifle: Reworked the 2 Artificer & 2 Relic versions:
- (Artificer/Salvation of Bakka - Alpha, Artificer/Drogos Reclamation - Beta, Relic/Gathalamor Crusade - Alpha, Relic/Ophelian Liberation - Beta changes detailed below)
Fade HP and Health Restoration Cap Added: A maximum cap has been added to restore fade HP per action; and a max target to restore health per action to the following weapons: Heavy Melta Gun, Melta Gun, Heavy Plasma.
Weapon Perks Update
(Detailed changes for Heavy Bolt Rifle, Bolt Rifle, Auto Bolt Rifle, Plasma Incinerator, Stalker Bolt Rifle, Bolt Carbine, Occulus Bolt Carbine, Melta Rifle, Instigator Bolt Carbine, Bolt Sniper Rifle, Las Fusil, Heavy Bolter, Heavy Plasma Incinerator, Multi-Melta, Bolt Pistol, Plasma Pistol, Heavy Bolt Pistol, Chainsword, Thunder Hammer, Power Fist, and Combat Knife are listed below.)
Bolt Weapons Buffs
- Bolt Rifle (all versions): Base damage increased by 5%
- Auto Bolt Rifle: Base damage increased by 5%
- Instigator Bolt Carbine: Base damage increased by 5%
- Bolt Carbine (ONLY Marksman Bolt Carbine versions): Ammo Reserve increased by one magazine size (+20)
Operations
- Obelisk: Added new voiceovers to clarify final sequence objectives.
- Inferno: Players reaching the final assembly area will automatically teleport lagging teammates (after a 1:30 minute grace period with a 15-second warning).
Bug Fixes
(Detailed bug fixes for Occulus Bolt Carbine, Multi-Melta, Sniper Class, Tactical Class, Heavy Class, Trials, and other miscellaneous fixes are listed below.)
(The detailed weapon and perk changes, and bug fixes are then listed as provided in the original text, maintaining the formatting.)
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