Civilization 7: Leaders and Abilities Revealed
by Joseph
Feb 25,2025
Civilization VII: A Comprehensive Guide to All Leaders
Mastering Civilization VII requires a robust strategy, and your chosen Leader is paramount. This guide details all currently confirmed Leaders in Civilization VII, outlining their unique abilities and agendas. We will update this list as more information becomes available. There are currently 20 confirmed leaders.
Leader | Unique Ability | Attributes | Agenda |
---|---|---|---|
Amina | Warrior-Queen of Zazzau: +1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength on all Units in Plains and Desert. | Economic, Militaristic | Desert of the Warrior-Queen: Medium Relationship decrease if the player has more Settlements on Plains or Desert than Amina; Small Relationship increase if the player has none. |
Ashoka, World Conqueror (Founders Content Pack) | Devaraja: +1 Production in Cities for every 5 excess Happiness. +10% Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. +10 Combat Strength against Districts for all Units during a celebration. | Diplomatic, Militaristic | Without Regret: Medium Relationship decrease with the Leader controlling the most tiles; Medium Relationship increase with the Leader controlling the fewest. |
Ashoka, World Renouncer | Dhammaraja: +1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain a +1 Happiness adjacency for all Improvements. | Diplomatic, Expansionist | Without Sorrow: Medium Relationship increase with the player possessing the highest Happiness yield; Medium Relationship decrease with the player possessing the lowest. |
Augustus | Imperium Maius: +2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns. | Cultural, Expansionist | Restitutor Orbis: Medium Relationship decrease per Town in other players' empires; Medium Relationship increase per City (excluding Capital) in other players' empires. |
Benjamin Franklin | The First American: +1 Science per Age on Production Buildings in Cities. +50% Production towards construction Production Buildings. +1 Science per Age from active Endeavors you started or supported. Can have two Endeavors of the same type active at a time. | Diplomatic, Scientific | Civic Virtue: Increased Relationship gains with players sharing his Government; Decreased Relationship with players not sharing his Government. |
Catherine the Great | Star of the North: +2 Culture per Age on displayed Great Works. Buildings with Great Works gain an additional slot. Cities settled in Tundra gain Science equal to 25% of their Culture per turn. | Cultural, Scientific | Dusha: Medium Relationship decrease with the player possessing the most Great Works; Medium Relationship increase with the player possessing the fewest (requires Catherine to possess a Great Work). |
Charlemagne | Father of Europe: Military and Science Buildings receive a Happiness adjacency for Quarters. Gain 2 Cavalry units, once unlocked, when entering a Celebration. +5 Combat Strength for Cavalry units during a Celebration. | Militaristic, Scientific | The Golden Shepherd: Medium Relationship increase with the player triggering the most Celebrations (Small increase for ties); Medium Relationship decrease with the player triggering the fewest (Small decrease for ties). |
Confucius | Keju: +25% Growth Rate in all Cities. +2 Science from Specialists. | Expansionist, Scientific | Guanxi: Medium Relationship increase for possessing the most Specialists in an empire. |
Friedrich, Baroque (Deluxe Content Pack) | Hohenfriedberger Marsch: Gain a Great Work upon capturing a Settlement for the first time. Gain an Infantry Unit when you construct a Culture Building. | Cultural, Militaristic | Parisian Sensibilities: Medium Relationship increase per Wonder built in the Capital; Small Relationship decrease per Building in the Capital. |
Friedrich, Oblique | Berlin Academy: Army Commanders start with the Merit Commendation (+1 Command Radius). Gain an Infantry Unit when you construct a Science Building. | Militaristic, Scientific | To Arms!: Medium Relationship decrease with the empire possessing the fewest Military Units; Small Relationship increase with the empire possessing the most. |
Harriet Tubman | Combahee Raid: +50% Influence towards initiating Espionage action. Gain 5 War Support on all wars declared against you. Units ignore movement penalties from Vegetation. | Diplomatic, Militaristic | Veracity: Medium Relationship increase per Formal War declared; Medium Relationship decrease per Surprise War declared. |
Hatshepsut | God’s Wife of Amun: +1 Culture for every imported Resource. +15% Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers. | Cultural, Economic | Wonders of Iteru: Small Relationship decrease if possessing more Wonders than Hatshepsut; Medium Relationship increase if possessing fewer. |
Himiko, High Shaman (Founders Content Pack) | Miko of Amaterasu: +2 Happiness per Age on Happiness Buildings. +50% Production towards constructing Happiness Buildings. +20% Culture but -10% Science. These effects are doubled during a Celebration. | Cultural, Diplomatic | Shaman Queen: Small Relationship decrease per Settlement with Science and Gold Buildings; Small Relationship increase per Settlement with Culture and Happiness Buildings. |
Himiko, Queen of Wa | Friend of Wei: Gain a Unique Endeavor, Friend of Wei (+25% Science for you and an ally). Can support Endeavors for free. +4 Science per Age for every Leader you’re Friendly or Helpful with. | Diplomatic, Scientific | Yamatai: Small Relationship decrease per Settlement with Culture and Happiness Buildings; Small Relationship increase per Settlement with Science and Gold Buildings. |
Ibn Battuta | The Marvels of Traveling: Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps that lets you gradually see other Leaders’ explored areas. | Expansionist, Wildcard | Far and Wide: Large Relationship increase with the player uncovering the most Fog of War tiles (Medium increase for ties); Small Relationship decrease with the player uncovering the fewest. |
Isabella | Seven Cities of Gold: Gain 300 Gold every time you discover a Natural Wonder (doubled in Distant Lands). +100% tile yields from Natural Wonders, +50% Gold towards purchasing Naval Units, and -1 Gold Maintenance for Naval Units. | Economic, Expansionist | Wonderlust: Large Relationship decrease per Natural Wonder in the player’s borders; Small Relationship increase if possessing none. |
Jose Rizal | Pambansang Bayani: When gaining rewards from a Narrative Event, gain additional Culture and Gold per Age. Increased Celebration duration and Happiness towards Celebrations. Has additional Narrative Events. | Cultural, Diplomatic | Kapwa: Medium Relationship increase for the player with the most active Endeavors (Small increase for ties); Medium Relationship decrease for the player with the most active Sanctions (Small decrease for ties). |
Lafayette | Hero of Two Worlds: Gains a Unique Endeavor, Reform (grants an additional Social Policy slot to both participants). Increased Combat Strength for every Tradition slotted in the Government. Increased Culture and Happiness per Age in Settlements (increased further in Distant Lands). | Cultural, Diplomatic | French Quarters: Small Relationship increase for the player with the most Urban Districts with filled Building slots; Small Relationship decrease for the player with the fewest. |
Machiavelli | Il Principe: Gain +3 Influence per Age. Gain 50 Gold per Age when your Diplomatic Action proposals are accepted, or 100 Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can levy Military Units from City-States you are no Suzerain of. | Diplomatic, Economic | The Spider: Medium Relationship increase for each other if not at war. |
Napoleon, Emperor | Empereur des Francais: Gain a Unique Sanction, Continental System (reduces Trade Route limit of target). +8 Gold per Age for every Leader you are Unfriendly or Hostile with. Can reject Endeavors for free. | Diplomatic, Economic | TBD |
Napoleon, Revolutionary | La Grande Armee: +1 Movement for all Land Units. Defeating an enemy Unit provides Culture equal to 50% of its Combat Strength. | Cultural, Militaristic | TBD |
Pachacuti | Earth Shaker: All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance. | Economic, Expansionist | Mountain King: Medium Relationship increase for the player with the fewest Mountains; Medium Relationship decrease for the player with the most. |
Tecumseh (Tecumseh and Shawnee Pack) | Nicaakiyakoolaakwe: +1 Food and Production per Age in Settlements for every City-State you are Suzerain of. +1 Combat Strength for all your Units for every City-State you are Suzerain of. | Diplomatic, Economic | Suzerain of the World: Large Relationship decrease when a player disperses independently; Small Relationship increase if the player lacks an active “Befriend Independent” Project. |
Trung Trac | Hai Ba Trung: +3 free Promotions on your first Army Commander. Your Commanders gain +20% experience. +10% Science in Cities on Tropical tiles (doubled during Formal Wars). | Militaristic, Scientific | Van Minh: Medium Relationship decrease with the player possessing the most Commander Promotions (Small decrease for ties); Medium Relationship increase with the player possessing the fewest (Small increase for ties). |
Xerxes, King of Kings | Crusher of Rebellions: +3 Combat Strength for Units attacking in neutral or enemy territory. +100 Culture and Gold per Age upon capturing a Settlement. +10% Gold in all Settlements (doubled in Settlements not founded by you). +1 Settlement limit per Age. | Economic, Militaristic | Lord of Fire: Medium Relationship decrease when a player is not at war; Small Relationship increase when a player is at war. |
Xerxes, the Achaemenid (Deluxe Content Pack) | Silk Road: +1 Trade Route limit with all other Leaders. +50 Culture and 100 Gold per Age when you create a Trade Route or Road. +1 Culture and Gold per Age on Unique Buildings and Unique Improvements. | Cultural, Economic | Lord of Coin: Medium Relationship decrease if the player has an equal or greater number of Trade Routes; Small Relationship increase if the player has fewer. |
For more Civilization VII strategies and updates, including coverage of the Civ World Summit, please refer to The Escapist.
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