Thuis News > Ultimate Ninja Time Elements Guide en Tier List [uitgebracht]

Ultimate Ninja Time Elements Guide en Tier List [uitgebracht]

by Carter Mar 01,2025

De elementen beheersen in Ninja Time: A Comprehensive Guide and Tier List

In Ninja Time is het beheersen van de elementen cruciaal voor het ontsluiten van het volledige potentieel van uw ninja. Elk element biedt unieke en krachtige vaardigheden, van de destructieve kracht van vuur tot de snelle manoeuvres die door wind mogelijk zijn. Met deze gids en lagerlijst kunt u het beste element voor uw speelstijl kiezen.

Aanbevolen video's Ninja Time Elements Tier List

Ninja Time Elements Tier List

Afbeelding door tiermaker

IJs en vuur worden beschouwd als de topelementen in de ninja-tijd vanwege hun veelzijdigheid. IJs blinkt uit in crowd control, terwijl brand aanzienlijke afstandsschade oplevert. Voor beginners worden aarde en bliksem aanbevolen voor hun gebruiksgemak en consistente schade -output.

Ninja Time Elements List

ElementsDescription
Ice Element from Ninja Time **Ice**A top-tier Element specializing in crowd control and powerful damage bursts.
Fire Element from Ninja Time **Fire**A high-damage Element focused on ranged attacks.
Lightning Element from Ninja Time **Lightning**A powerful Element emphasizing high speed and crowd control, ideal for beginners.
Wind Element from Ninja Time **Wind**A strong Element for ranged attacks and evading enemies.
Earth Element from Ninja Time **Earth**A robust Element providing strong crowd control, high defense, and substantial health, suitable for beginners.
Water Element from Ninja Time **Water**An Element specializing in crowd control and enemy evasion.

Terwijl alle elementen sterke punten bezitten, valt ijs op als een uniek element met een hoger rarity (5%) met superieure statistieken. Voor nieuwe spelers zijn bliksem of vuur uitstekende startpunten vanwege hun schade en nut.

Gedetailleerde elementaire vaardigheden

Hieronder vindt u een uitsplitsing van de vaardigheden van elk element, inclusief hun unieke effecten en vermogensniveaus:

Ice Element from Ninja Time Ice Element -vaardigheden

AbilityDescription
**Ice 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base Damage: 10 per needle, +1 per mastery level (Ninjutsu/Ice) •**Cooldown**: 6 seconds •**Chakra Cost**: 15 Chakra
**Ice 2**•**Requirement:** Ninjutsu: 3 •**Damage**: Base Damage: 20, +6 per mastery level (Ninjutsu/Ice), +1 second freeze •**Cooldown**: 13 seconds •**Chakra Cost**: 45 Chakra
**Ice 3**•**Requirement:** Ninjutsu: 6 •**Damage**: Base Damage: 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds freeze, Defense Break •**Cooldown**: 18 seconds •**Chakra Cost**: 35 Chakra
**Ice 4**•**Requirement:** Ninjutsu: 10 •**Damage**: Base Damage: 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds freeze •**Cooldown**: 15 seconds •**Chakra Cost**: 50 Chakra
**Ice 5**•**Requirement:** Ninjutsu: 15 •**Damage**: Base Damage: 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds freeze •**Cooldown**: 25 seconds •**Chakra Cost**: 75 Chakra
**Ice 6**•**Requirement:** Ninjutsu: 20 •**Damage**: Base Damage: 3 per hit, +0.8 per mastery level (Ninjutsu/Ice) •**Cooldown**: 30 seconds •**Chakra Cost**: 100 Chakra

Fire Element from Ninja Time Fire Element -vaardigheden

AbilityDescription
**Fire 1**•**Requirement**: Ninjutsu: 1 •**Damage**: Base Damage: 7 per shuriken, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage •**Cooldown**: 8 seconds •**Chakra Cost**: 15 Chakra
**Fire 2**•**Requirement**: Ninjutsu: 2 •**Damage**: Base Damage: 12, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •**Cooldown**: 10 seconds •**Chakra Cost**: 25 Chakra
**Fire 3**•**Requirement**: Ninjutsu: 4 •**Damage**: Base Damage: 7 per fireball, +3 per mastery level (Ninjutsu/Fire), +3 seconds fire damage •**Cooldown**: 18 seconds •**Chakra Cost**: 45 Chakra
**Fire 4**•**Requirement**: Ninjutsu: 4 •**Damage**: Base Damage: 20, +4 per mastery level (Ninjutsu/Fire), +3 seconds fire damage •**Cooldown**: 12 seconds •**Chakra Cost**: 45 Chakra
**Fire 5**•**Requirement**: Ninjutsu: 8 •**Damage**: Base Damage: 12 per hit, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •**Cooldown**: 15 seconds •**Chakra Cost**: 0 Chakra +5 per second
**Fire 6**•**Requirement**: Ninjutsu: 12 •**Damage**: Base Damage: 30, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •**Cooldown**: 20 seconds •**Chakra Cost**: 30 Chakra
**Fire 7**•**Requirement**: Ninjutsu: 16 •**Damage**: Base Damage: 65, +8 per mastery level (Ninjutsu/Fire), +2 seconds fire damage •**Cooldown**: 25 seconds •**Chakra Cost**: 75 Chakra
**Fire 8**•**Requirement**: Ninjutsu: 15

Schade : Basisschade: 120, +20 per mastery -niveau (Ninjutsu/Fire), +5 seconden brandschade
cooldown : 40 seconden
Chakra Cost : 175 Chakra

Lightning Element from Ninja Time Lightning Element -vaardigheden

AbilityDescription
**Lightning 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base Damage: 4 per hit, +0.7 per mastery level (Ninjutsu/Lightning), +2 seconds electrify •**Cooldown**: 8 seconds •**Chakra Cost**: 15 Chakra
**Lightning 2**•**Requirement:** Ninjutsu: 2 •**Damage**: Base Damage: 3 per hit, +0.6 per mastery level (Ninjutsu/Lightning), Stuns •**Cooldown**: 17 seconds •**Chakra Cost**: 25 Chakra +5 per second
**Lightning 3**•**Requirement:** Ninjutsu: 4 •**Damage**: Base Damage: 25, +4 per mastery level (Ninjutsu/Lightning), Defense Break, +4 seconds electrify •**Cooldown**: 12 seconds •**Chakra Cost**: 45 Chakra
**Lightning 4**•**Requirement:** Ninjutsu: 6 •**Damage**: Base Damage: 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), Stuns •**Cooldown**: 20 seconds •**Chakra Cost**: 0 Chakra +5 per second
**Lightning 5**•**Requirement:** Ninjutsu: 8 •**Damage**: Base Damage: 0, (+1.5x move speed) •**Cooldown**: 5 seconds •**Chakra Cost**: 0 Chakra +5 per second
**Lightning 6**•**Requirement:** Ninjutsu: 6 •**Damage**: Base Damage: 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), stuns enemies •**Cooldown**: 20 seconds •**Chakra Cost**: 0 Chakra +5 per second
**Lightning 7**•**Requirement:** Ninjutsu: 16 •**Damage**: Base Damage: 55, +9 per mastery level (Ninjutsu/Lightning), +4 seconds electrify •**Cooldown**: 20 seconds •**Chakra Cost**: 85 Chakra
**Lightning 8**•**Requirement:** Ninjutsu: 20

Schade : Basisschade: 290, +28 per mastery -niveau (ninjutsu/bliksem), +6 seconden Elektrificatie, defensiepauze
Cooldown : 60 seconden
Chakra Cost : 200 chakra

Wind Element from Ninja Time windelementmogelijkheden

AbilityDescription
**Wind 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base Damage: 19, +2.5 per mastery level (Ninjutsu/Wind) •**Cooldown**: 7 seconds •**Chakra Cost**: 15 Chakra
**Wind 2**•**Requirement:** Ninjutsu: 2 •**Damage**: Base Damage: 0, Dash •**Cooldown**: 15 seconds •**Chakra Cost**: 35 Chakra
**Wind 3**•**Requirement:** Ninjutsu: 4 •**Damage**: Base Damage: 17, +4 per mastery level (Ninjutsu/Wind) •**Cooldown**: 10 seconds •**Chakra Cost**: 40 Chakra
**Wind 4**•**Requirement:** Ninjutsu: 6 •**Damage**: Base Damage: 18, +8 per mastery level (Ninjutsu/Wind), Defense Break •**Cooldown**: 15 seconds •**Chakra Cost**: 50 Chakra
**Wind 5**•**Requirement:** Ninjutsu: 8 •**Damage**: Base Damage: 35, +6 per mastery level (Ninjutsu/Wind), Defense Break •**Cooldown**: 12 seconds •**Chakra Cost**: 65 Chakra
**Wind 6**•**Requirement:** Ninjutsu: 12 •**Damage**: Base Damage: 5 per hit, +0.75 per mastery level (Ninjutsu/Wind) •**Cooldown**: 20 seconds •**Chakra Cost**: 80 Chakra
**Wind 7**•**Requirement:** Ninjutsu: 16 •**Damage**: Base Damage: 70 per second, +10 per mastery level (Ninjutsu/Wind) •**Cooldown**: 18 seconds •**Chakra Cost**: 85 Chakra
**Wind 8**•**Requirement:** Ninjutsu: 20 •**Damage**: Base Damage: 25 per hit, +2 per mastery level (Ninjutsu/Wind), Defense Break •**Cooldown**: 40 seconds •**Chakra Cost**: 100 Chakra

Earth Element from Ninja Time Earth Element -vaardigheden

AbilityDescription
**Earth 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base Damage: 3 per hit, +0.5 per mastery level (Ninjutsu/Earth) •**Cooldown**: 9 seconds •**Chakra Cost**: 20 Chakra
**Earth 2**•**Requirement:** Ninjutsu: 2 •**Damage**: Base Damage: 0 •**Cooldown**: 11 seconds •**Chakra Cost**: 25 Chakra +5 per second
**Earth 3**•**Requirement:** Ninjutsu: 4 •**Damage**: Base Damage: 15, +12 per mastery level (Ninjutsu/Earth) •**Cooldown**: 13 seconds •**Chakra Cost**: 45 Chakra
**Earth 4**•**Requirement:** Ninjutsu: 6 •**Damage**: Base Damage: 0 •**Cooldown**: 15 seconds •**Chakra Cost**: 55 Chakra +5 per second
**Earth 5**•**Requirement:** Ninjutsu: 8 •**Damage**: Base Damage: 0, (slow: 50%) •**Cooldown**: 18 seconds •**Chakra Cost**: 50 Chakra
**Earth 6**•**Requirement:** Ninjutsu: 12 •**Damage**: Base Damage: 32, +3.5 per mastery level (Ninjutsu/Earth), Defense Break •**Cooldown**: 15 seconds •**Chakra Cost**: 45 Chakra
**Earth 7**•**Requirement:** Ninjutsu: 16 •**Damage**: Base Damage: 0, Drain 50 Chakra per second from enemies •**Cooldown**: 20 seconds •**Chakra Cost**: 80 Chakra +5 per second
**Earth 8**•**Requirement:** Ninjutsu: 20 •**Damage**: Base Damage: 1 per hit, +1 per mastery level (Ninjutsu/Earth) •**Cooldown**: 40 seconds •**Chakra Cost**: 150 Chakra

Water Element from Ninja Time waterelementvaardigheden

AbilityDescription
**Water 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base Damage: 17, +3 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •**Cooldown**: 8 seconds •**Chakra Cost**: 20 Chakra
**Water 2**•**Requirement:** Ninjutsu: 2 •**Damage**: Base Damage: 24, +4 per mastery level (Ninjutsu/Water), Block projectiles and push enemies •**Cooldown**: 12 seconds •**Chakra Cost**: 25 Chakra
**Water 3**•**Requirement:** Ninjutsu: 4 •**Damage**: Base Damage: 22, +5 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •**Cooldown**: 13 seconds •**Chakra Cost**: 35 Chakra
**Water 4**•**Requirement**: Ninjutsu: 6 •**Damage**: Base Damage: 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns •**Cooldown**: 16 seconds •**Chakra Cost**: 50 Chakra
**Water 5**•**Requirement:** Ninjutsu: 8 •**Damage**: Base Damage: 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns •**Cooldown**: 20 seconds •**Chakra Cost**: 65 Chakra
**Water 6**•**Requirement:** Ninjutsu: 12 •**Damage**: Base Damage: 65, +8 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •**Cooldown**: 25 seconds •**Chakra Cost**: 85 Chakra
**Water 7**•**Requirement:** Ninjutsu: 16 •**Damage**: Base Damage: 40 per water pillar, +14 per mastery level (Ninjutsu/Water) •**Cooldown**: 30 seconds •**Chakra Cost**: 95 Chakra
**Water 8** •**Requirement:** Ninjutsu: 20

Schade : Basisschade: 100, +16 per mastery -niveau (ninjutsu/water), defensiepauze
cooldown : 40 seconden
Chakra Cost : 150 Chakra

Elementen herhalen in de ninja -tijd

A screen showing the reroll screen in Ninja Time

Afbeelding door de escapist

Om elementen opnieuw te maken, krijgt u toegang tot de knop 'Spin' op het hoofdmenu. Dit brengt u naar een gokautomaatstijlscherm waar u uw elementen, familie en clan opnieuw kunt rollen. Vergeet niet dat spins beperkt en waardevol zijn, dus gebruik ze strategisch.

Deze gids biedt een uitgebreid overzicht van de elementen in Ninja Time. Voor meer informatie, verken onze gidsen over gezinnen en clans.

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